Portfolio

Title: --- WIP ---

Genre: Kart racer

 

Made In: our own Engine (created with DX11), C++

 

Time span: 10 weeks, 50%

 

Team Size: 15 people

 

My Contributions:

Gameplay - items

GUI system

Scoreboard , Minimap , Countdown

Creating script-components for unity (used as level editor)

Title: High Doom - Fall of the west

Genre: FPS

 

Made In: our own Engine (created with DX11), C++

 

Time span: 10 weeks, 50%

 

Team Size: 15 people

 

My Contributions:

PhysX collision handling and implementation.

Deferred Rendering.

Colour grading & SSAO

Enemy AI structure

WWISE; Sound implementations

Title: Hat 'n' slash

Genre: Hack 'n' slash

 

Made In: our own Engine (created with DX11), C++

 

Time span: 10 weeks, 50%

 

Team Size: 12 people

 

My Contributions:

Healthbars,

Highlight shader effect,

Game-master AI

Fixed memory leaks.

Enemy Steering Behaviours.

Title: Decaying Orbit

Genre: Space Shooter

 

Made In: our own Engine (created with DX11), C++

 

Time span: 10 weeks, 50%

 

Team Size: 12 people

 

My Contributions:

 

Engine base

Splash screen

WWISE; Sound implementations

Debug wireframe-mode for collisions.

 

Title: Ursa Minor

Genre: RPG

 

Made In: TGA2D (in house engine), C++

 

Time span: 8 weeks, 50%

 

Team Size: 12

 

My Contributions:

 

Message handling system (narrowcasting).

Check points

Health wells

Title: Inari

Genre: Hack 'n' Slash

 

Made In: TGA2D (in house engine), C++

 

Time span: 8 weeks, 50%

 

Team Size: 13

 

My Contributions:

 

All Enemies and AI

JSON data parsing.

Title: Cake Walk

Genre: Point 'n' Click

 

Made In: TGA2D (in house engine), C++

 

Time span: 8 weeks, 50%

 

Team Size: 12 people

 

My Contributions:

 

Puzzle programming

Character steering and layering

Feedback: text colour & speed, particles, sfx.

Title: Dunkelheit

Genre: Point 'n' Click

 

Made In: Löve, Lua

 

Time span: 8 weeks, 50%

 

Team size: 11 people

 

My Contributions:

 

Inventory, combinable items

Tavern area, puzzles.

Wrapping text.

Various Older projects

2012-2014

 

Time span: 2-10 weeks, 100%

 

Team sizes: 2-9 people

 

Contributions: Game design and Programming

 

 

 

 

 

 

 

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